Complete scene generation
Create environments, props, products, buildings, characters and abstract work. Describe scale, materials, lighting, camera and organization.
Selected-object changes
Select objects, enable selected-only scope, and state precisely what should change and what must remain untouched.
Edit Mode geometry
Select vertices, edges or faces, then request an operation while preserving surrounding topology.
Reference images
Attach multiple images and explain how each should influence shape, composition, material or style.
Viewport sketches
Draw paths, silhouettes, placements or framing corrections directly over the Blender viewport.
3D target boxes
Define an adjustable volume for generated props or changes that need a specific location and scale.
Rigging and animation
Target a character or armature, then preserve the wider scene while creating controls, keyframes and motion.
Checkpoints and recovery
BlendRelay saves recovery states around completed tasks so artists can inspect and restore previous scene versions.
What stays editable
BlendRelay works with the open .blend scene. Its results can remain as normal Blender objects, collections, materials, modifiers, cameras, armatures, actions and keyframes. Inspect the output, make manual changes, and continue with another targeted prompt.
Use the right scope
| Scope | Best use |
|---|---|
| Full scene | New scenes, environments or broad creative direction. |
| Selected objects | Object-level refinements, rigging, materials or local changes. |
| Selected geometry | Edit Mode topology and mesh operations. |
| Target box | Place a new object or effect inside a defined 3D volume. |
| Viewport sketch | Explain composition, paths, silhouette, location or camera changes visually. |